"I don't need to tweak my AA from 2x to 4x and lose 15fps. I don't need to turn on 'ultra high shadows' and notice absolutely no difference at all. I don't need to install some community mod that no-one will be playing after a week."
Oh brother, where to begin.
1) Most console games have no AA.
2) If you have a videocard made in the past few years, 4X AA is basically free.
3) An increasing number of PC ports are adding PC-exclusive graphical enhancements that definitely make a big difference. Sleeping Dogs and Borderlands 2, for example. If you see no visual difference between the PC versions of those games and their console equivalents, you may be clinically blind. And even without those extra features, simple things like higher resolutions, AA and AF make a significant difference.
4) 60+ FPS > 30 FPS.
5) Mods can greatly improve a game experience. Take any Bethesda game, for example. With mods, you get better AI, better textures, better models, better full-screen effects, better lighting, better sounds, better UI, better balancing, fewer bugs, new items, new dungeons, new companions, new quests, etc. Dark Souls is another good example. The vanilla port was horrible in that it was basically an exact replica of the console version (albeit with a more consistent framerate). The internal render resolution was locked at something like 1020x700 (which wasn't even considered HD ten years ago) and the framerate was capped at 30 FPS. Now, thanks to mods, you can render the game at your native resolution AND have it run at 60 FPS. There are also texture and UI mods being made as we speak.
It sounds like you are just severely out of touch with modern PC gaming. If we were talking about PC gaming in 1998, your points might be valid but today, not so much. I've been playing PC games for about almost 20 years and it is now cheaper and easier than ever before. 95% of the games I've played run without issue and for the ones that do have problems, those problems have almost always been resolved thanks to unofficial support by the community.
The certification process of closed platforms isn't even remotely as reliable as you seem to think. The top priority of TCR/TRC checks is to ensure compliance with a set of arbitrary rules set by MS and Sony. These rules primarily pertain to the system software and not the games themselves. There are also politics involved. Games like Call of Duty and Skyrim are allowed to get away with more violations because they are high-profile games and the platform-owners can't afford to hold them back because they didn't pass certification. It's not uncommon for platform-owners to let games pass certification as long as the publisher promises to fix certain issues in a patch. Ironically, the certification process also means that it takes much longer for patches to go public, even when the patch includes critical fixes. What would take five minutes to release on PC would take a week on consoles.
Source: http://www.vg247.com/forum/topic.php?id=6596&page=2
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